![]() You'll see the actual results of this before you craft it. Let's say you choose pieces that contain +80 health, 1.2 health regen, 7% crit and +20 ice damage. You chose each piece (there are 4 if memory serves). Salvage is random-you don't know what you'll get off an item. Mercantile is a meh, and Alchemy is helpful, but not critical, unless you happen to be a pot person. You can put a few points in Detect Hidden and Dispell. Both my weapons, longbow and chakrams, are crafted and far superior to any drop I've found. I think you'll be gimping yourself if you don't take advantage of at least Blacksmithing. With Sagecraft, you combine gems to the highest quality and socket them in equipment to give you additional resistances, regen, and attack. With Blacksmith skill you can Salvage every random drop and then rebuild with the pieces exactly what you want. With these two skills maxed you can make very powerful weapons and armor. I suggest Stealth, Lockpicking and Persuasion as good core skills, but you really should not ignore Blacksmithing and Sagecraft. And then there's the Heal that's helpful. Sorcery ice and lightning spells are just fun to play with. Might's earthquake skill works regardless of the weapon you have equipped and the additional health you get from Might is well worth it. I'd suggest putting points in Might as well. You'll need to go Sorcery/Finesse to get the most of this combo. Powerful ranged attack with the Longbow massive close damage with Chakrams. ![]()
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